Griselda Remington, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly silver, has prominent grey streaks. She has amber eyes and a brown hat with a black feather.
Personality: She dislikes all the random violence that takes place in the west. She is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made her what she is. She helped her mother out around the business and became quite the natural. She's also a talented Server, but doesn't like to broadcast it.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Pacifist. Flaws: Selfish. Bonds: Mentor, Job, Has a crush. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp.
Sun Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her lavender fur down. Her eyes are amber and catlike.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Sun was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sun's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Sun and her spouse have recently divorced.
Motivation: She is content.
Ideals: Athletic, Impeccable. Flaws: Hedonist, Mundane, Antagonistic. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Mindartis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with violet highlights, and long tan pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His brown hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Mindartis hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Flaws: Insomniac. Bonds: Enemies, Adventurer, Military, Criminal record. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 110 gp. 2 Tanglefoot bags.
Zagga Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a white tunic with tan highlights, and long green pants that bunch up around her shoes. Her golden hair has been sun bleached extensively. Her amber eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: An old rival family wants her found; and she wants revenge against dire rats
Bonds: Religious, Family, Military, Job, Enemies. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


