Emerald Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long lavender fur kept up in a rat tail. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. Through the years after Emerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Emerald's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Flaws: Antagonistic, Insomniac, Mundane. Bonds: Rich, Enemies. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Violet garnet (1400 gp). Violet garnet (1400 gp). White pearl (40 gp). Chrysoberyl (40 gp). Sard (60 gp). Tourmaline (40 gp). Moss agate (15 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her greataxe. Her golden hair is well kept. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born several months after her father was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Blacksmith job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Passionate. Bonds: Poor, Job, Military. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 60000 cp. Golden yellow topaz (400 gp). Amethyst (120 gp).
Nurkara Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'3" and has the majority of her body covered in plate. Her right hand appears badly burned and disfigured. Her hair, while still mostly red, has prominent grey streaks. Her violet eyes lackadaisically let the world flow into them.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.
History: Nurkara was born the youngest of three triplets. Nurkara was born on a far southern plains where she grew up under the tutelage of her mother, an expert Engraver. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Bonds: Adventurer, Family, Immigrant. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 150 gp. Deep blue spinel (500 gp). Golden yellow topaz (500 gp).
Nim Aloro, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, tan, dusty cloak. His tied-back hair is silver. His brown eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Nim hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nim took refuge in the ruined castle and found the beat up mace and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Architect; and he is content
Ideals: Impeccable. Flaws: Mundane. Bonds: Enemies, Nature, Has a crush. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Moonstone (40 gp). Amethyst (160 gp). Coral (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

