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NPC Generator

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Advanced [show]


Dagnal Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female dresses like a well dressed Interpreter does. She is tall, broad shouldered and powerfully built. Her auburn hair, when down, is lengthy. This blue eyed southerner is not easily forgotten.

Personality: Eccentric and domineering, Dagnal will drive conversation. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She got into the Interpreter business at a young age. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered orcs who tried to eat her hand. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business

Ideals: Extrovert. Bonds: Job, Criminal record, Enemies. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Dagnal Balderk, Female Dwarf Barbarian 6
Medium (3'10") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 75 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Naal Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Nature, Family. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Naal Melancon, Male Half-Elf Druid 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 9 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 4 (-3)15 (+2) 15 (+2)11 (+0)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Moss agate (10 gp). Brown-green garnet (40 gp). Iolite (40 gp). Blue quartz (10 gp).


Social Check DCs


Vlorn Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely red suit with pastel socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He wears his auburn hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is a Lycanthrope in disguise. Cursed with lycanthropy at a very young age, Vlorn has worked very hard to control his curse. During his travels, Vlorn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vlorn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vlorn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's in love; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Disease. Bonds: Guardian, Adventurer, Has a crush. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Vlorn Elderberry, Male Halfling Adept 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp.


Social Check DCs


Dagnal Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a robe, a symbol of the sun god around her neck, and a quarterstaff on her belt. She is tall, broad shouldered and powerfully built. Her golden hair is kept up in a ponytail inside a top hat. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: She's attracted to the PC; and to reunite with her old friends

Ideals: Fighting, Joker, Entrepeneur. Bonds: Has a crush, Adventurer. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Dagnal Bigtoe, Female Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 6 (-2)3 (-4)
Skills Insight +0, Performance -2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs

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