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NPC Generator

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Advanced [show]


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is braided into rings. He has amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Optimist. Flaws: Mundane, Shy. Bonds: Rich, Family, Criminal record. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Lance Barney, Male Human Wizard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Doctor business at a young age. He was an apprentice working in his father's forge. He struck the Doctor job and began his own company from there.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Addict, Impulsive. Bonds: Poor, Job. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Drogo Hailey, Male Human Aristocrat 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5

Possessions: 2300 gp. Amethyst (80 gp). Violet garnet (900 gp). Citrine (60 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Krimp grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up kukri and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Adventurer, Nature. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Krimp Abram, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Amber (150 gp).


Social Check DCs


Shax Excellence, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears an entirely green suit with black socks and a vest with buckled shoes. Her whole body is exceptionally muscular. Her white hair is drawn into a tight pony tail with a skull scrunchie. She has several tiny emerald earrings on each ear.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She helped her mother out around the business and became quite the natural. She became a Knight soon after.

Motivation: Wants to open a new tavern.

Flaws: Hedonist, Disease. Bonds: Immigrant, Rich, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Shax Excellence, Female Tiefling Paladin 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills Acrobatics +1, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp.


Social Check DCs

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