Jo Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fine chain shirt which she covers with white colored cloaks and clothing. She keeps her long brown hair kept up in a rat tail. Her blue eyes lackadaisically let the world flow into them.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Jo was raised in a hard working conservative environment. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Mercenary.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new mercenary responsibilities is difficult
Ideals: Joker, Justice, Gifted. Flaws: Insane. Bonds: Job. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll, Draconic
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: Tiger eye turquoise (15 gp). Lapis lazuli (15 gp). Chalcedony (20 gp). Tiger eye turquoise (15 gp). Chalcedony (20 gp). Sardonyx (20 gp). Smoky quartz (20 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Waywocket Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears rags and sports a simple walking cane. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Waywocket isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Waywocket hails from a village terrorized by giants. Like her mother and her sister before her, after school she went straight into learning to become a Fletcher. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To pay off her debts; and to be a interpreter again
Ideals: Impeccable. Flaws: Secretive. Bonds: Poor, Job, Enemies, Debt. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Silver pearl (160 gp).
Althaea Berevan, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. Her black hair is slicked back into a classic pompadour. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Althaea is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Althaea lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was granted divine powers by her dying sister.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting, Disciplined, Gifted. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gorga Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many grey ritualistic tattoos. She wears white painted combat armor at almost all times. She has a very tight haircut. Her gray unseeing eyes seem to look past you.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she has a rivalry with the church that dominates her actions
Flaws: Disease, Mundane. Bonds: Religious, Mentor. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 85 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 3000 gp. Coral (160 gp). Clear bright green emerald (5000 gp). Coral (160 gp). Star rose quartz (80 gp). Malachite (11 gp). Peridot (80 gp). Eye agate (11 gp). Moonstone (80 gp). Coral (160 gp). Carnelian (80 gp). Jasper (80 gp). Star rose quartz (80 gp). Rock crystal (80 gp). Blue quartz (11 gp). Golden yellow topaz (300 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

