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NPC Generator

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Advanced [show]


Seven Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He wears a tight fitting brown shirt and pants, and his gloved hand is found clutching a shortspear. He has moderate length beige fur. He has gleaming, smiling hazel eyes.

Personality: Seven wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the east; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Seven Timber, Male Tabaxi Fighter 8
Medium (6'9") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 14 (+2)17 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


River Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shoemaker does. His fur is short and white. He has several tiny jet earrings on each ear.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Rich, Religious. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

River Blossom, Male Tabaxi Expert 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)5 (-3) 11 (+0)9 (-1)
Skills Arcana -1, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple yellow line shooting up and back down. He has a slight overbite and is overall scrawny. With bright chestnut hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Born in the east to a Hunter, Nuraval learned a great deal about his father's area of expertise. He worked as a nervous Hunter and found it very stressful. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Addict. Bonds: Job, Religious. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 98 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 4000 gp. Rock crystal (40 gp). Obsidian (14 gp). Golden pearl (120 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a pastel feathered hat and pastel clothes. Her fur is yellow and curly. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done she does not care how it got done.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Persistence, Professionalism. Bonds: Poor, Criminal record. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Shadow Mirror, Female Tabaxi Expert 10
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4

Possessions: 9000 sp. Alexandrite (1500 gp). Onyx (30 gp). Carnelian (30 gp). Eye agate (6 gp). Blue quartz (6 gp).


Social Check DCs

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