Lagazi Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her golden hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She is very quiet and rarely speaks above a whisper. She also is a firm believer in the womanly ideal.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Flaws: Shy, Impulsive. Bonds: Rich, Military, Family. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 300 gp. Citrine (30 gp). Red spinel (100 gp).
Dee Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized white coat. Her hair is auburn and very short. She has green eyes and a white hat with a blue feather.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by brigands. Dee was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She doesn't get along with people that don't share her tastes; and many brigands want her driven away
Ideals: Impeccable. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Nutae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His moppish black hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: Calm and collected, he is a well trained Guard. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nutae grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nutae. He now owns his own business.
Motivation: He is content.
Ideals: Joker. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 74 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +6
Possessions: 1000 gp. Brown-green garnet (150 gp). Moss agate (16 gp). 1 Medium magic item.
Hethress Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear black clothing when she does not wear armor. She is portly but not overly obese. She has moderate length blue crest. She has a dull look in her red eyes.
Personality: Aggressive, abrasive, and angry, Hethress embodies much of what other species detest in the Dragonborns. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hethress grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hethress. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is a bit of a kleptomaniac; and a deep hatred of orcs
Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor, Enemies. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1700 gp. Golden yellow topaz (600 gp). White pearl (110 gp). Rich purple corundum (1300 gp). Onyx (50 gp). Chrysoberyl (110 gp). Moss agate (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

