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NPC Generator

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Advanced [show]


Suhnae Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has wavy auburn hair. His eyes are green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Suhnae studied abroad. His divine abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Gifted. Flaws: Selfish, Addict. Bonds: Enemies, Has a crush. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Suhnae Holland, Male Half-Elf Rogue 4
Medium (5'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sethrekar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants, and he perpetually has his rapier ready. His crest is cut close to his head. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sethrekar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sethrekar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sethrekar. He was granted arcane powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and he is content

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Sethrekar Orexijandilin, Male Dragonborn Paladin 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He has shaved his head bald. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: Ombul hails from a village terrorized by orcs. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Ombul began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Enemies, Family. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Ombul Appleblossom, Male Halfling Commoner 8
Small (3'4") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 80 pp.


Social Check DCs


Chay Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He wears a robe, a symbol of death around his neck, and a warhammer on his belt. He has styled his golden hair well, parting it to the left. His gray eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many illithids want him driven away; and he wants to meet his childhood hero

Ideals: Fighting, Entrepeneur. Bonds: Slave, Adventurer, Enemies. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chay Quickstep, Male Halfling Cleric 4
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs

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