Tod Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. He has moderate length silver hair. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tod took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He's since become an addict/alcoholic.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Athletic, Gifted. Flaws: Insane, Addict. Bonds: Nature, Has a crush. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly red, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Nim was born in the south. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Antagonistic, Impulsive. Bonds: Nature. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
Possessions: 600 gp. Tiger eye turquoise (13 gp).
Trynnicus Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest, while still mostly rusty, has prominent grey streaks. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his sister
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 76 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +7
Possessions: 1200 gp.
Fivin Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. His red hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Fivin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Family, Immigrant. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 51 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
Possessions: 800 pp. Black pearl (1200 gp). Blue star sapphire (1300 gp). Obsidian (7 gp). Sard (20 gp). Hematite (7 gp). Blue quartz (7 gp). Pink pearl (140 gp). Amethyst (140 gp). Hematite (7 gp). Rich purple corundum (1300 gp). Amber (140 gp). Golden yellow topaz (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


