Kassoon
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NPC Generator

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Advanced [show]


Beast In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with broad hat. His red fur, when down, is lengthy. His eyes are green and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 8 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Beast In the Storm, Male Tabaxi Paladin 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beloril Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His hair is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Beloril was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Beloril began to lead the lost caravan. He inherited the family business which he has now maintained for 9 years.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Enemies, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Beloril Steelfist, Male Dwarf Druid 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 21 (+5)6 (-2) 17 (+3)5 (-3)
Skills Acrobatics +5, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 4000 gp. Banded agate (10 gp). Clear bright green emerald (5000 gp). Jasper (30 gp). Rock crystal (30 gp). Fiery yellow corundum (1500 gp). Jade (110 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Arnold was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate, Entrepeneur. Bonds: Family, Rich. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Arnold Acton, Male Human Cleric 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp.


Social Check DCs


Sammal Flair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green armored body suit, with a simple black line shooting up and back down. He has red hair. His eyes are a pleasant white.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he's attracted to the pc

Ideals: Joker, Artistic. Flaws: Disease, Insomniac. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Sammal Flair, Male Tiefling Cleric 4
Medium (6'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 11 (+0)17 (+3)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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