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NPC Generator

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Advanced [show]


Grigi Kenley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her quarterstaff. She carries with her a set of quarterstaffs, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her long chestnut hair is drawn into a two foot long braid. This violet eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Grigi will drive conversation. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and a deep hatred of illithids

Ideals: Fighting, Extrovert, Logical. Bonds: Immigrant. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Grigi Kenley, Female Half-Orc Monk 7
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Birel LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many blue ritualistic tattoos. She typically wears violet cloth garments or leather armor. She wears a Stetson hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a small toy that she constantly fidgets with.

History: The child of a Map Maker, who enjoyed hunting, Birel was taken on many hunting expeditions. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Barrister for hire.

Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new barrister responsibilities is difficult

Ideals: Joker, Impeccable. Flaws: Addict. Bonds: Nature, Job. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Birel LaHood, Female Half-Elf Druid 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Seven Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She has a slight overbite and is overall scrawny. She has moderate length black fur. Her eyes are yellow and catlike.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Seven grew up listening to her father's many stories. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her old friends

Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Adventurer, Family. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Seven Of Spirit, Female Tabaxi Wizard 9
Medium (6'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Athletics +3, Deception +5
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: Just what you see.


Social Check DCs


Aldous Eastoft, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean grey cloak covering his clean studded leather. His tied-back hair is chestnut. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Layabout business at a young age. A gifted student he started as a Glassblower, but he got bored and became a Layabout. Days after completing his studies, news broke out that his hometown was attacked by giants. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He desires power and/or immortality; and he feels the way he acts is they only way to get by in the world

Ideals: Opinionated, Impeccable. Bonds: Job, Enemies, Adventurer. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Eastoft, Male Human Commoner 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)15 (+2) 4 (-3)14 (+2)
Skills Athletics +5, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs

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