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NPC Generator

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Advanced [show]


Thoradin Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with white socks and a vest with buckled shoes. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Barrister, Thoradin learned a great deal about his mother's area of expertise. Through the years after Thoradin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thoradin's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He wants to get laid; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Barrister

Voice: French accent

Attributes [hide]

Thoradin Foamtankard, Male Dwarf Fighter 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 5 (-3)11 (+0)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aura Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her white fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are hazel.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Disciplined, Athletic. Bonds: Rich, Criminal record, Religious. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Aura Shoe, Female Tabaxi Warrior 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Nagrette Jacobs, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a long, black, dusty cloak. She has wavy blonde hair. She has several tiny ruby earrings on each ear.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She comes from a rich western family. Nagrette liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Persistence. Flaws: Secretive. Bonds: Rich, Nature, Criminal record. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Nagrette Jacobs, Female Half-Orc Commoner 5
Medium (5'7") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Miles Clinton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Hedonist. Bonds: Religious, Criminal record, Job. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Miles Clinton, Male Human Warrior 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)9 (-1) 9 (-1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Zircon (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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