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NPC Generator

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Advanced [show]


Heather Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her hazel eyes peer out from beneath her Stetson yellow hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heather took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Slave, Military, Nature. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Heather Cithreth, Female Half-Elf Wizard 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp.


Social Check DCs


Trynnicus Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His whole body is exceptionally muscular. His gold crest is still thick. His eyes are likewise gold.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the north, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trynnicus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trynnicus. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Trynnicus Norixius, Male Dragonborn Commoner 5
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Târz Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His golden hair is slicked back into a classic pompadour. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Târz lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against brigands; and he's looking for his big break

Ideals: Logical. Bonds: Job, Adventurer, Family, Enemies. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Târz Alby, Male Half-Orc Fighter 4
Medium (6'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 23000 sp.


Social Check DCs


Falkrunn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair is cut jaggedly and amateurishly. Her eyes are green.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the south. Her childhood dream was to be a Healer, but she was a colossal failure. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and expand her business

Ideals: Fighting. Flaws: Forgetful. Bonds: Job, Adventurer, Immigrant. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Falkrunn Balderk, Female Dwarf Monk 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 67 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (100 gp). Solid gold idol (800 gp).


Social Check DCs

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