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NPC Generator

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Advanced [show]


Beloril Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His tied-back hair is auburn. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Beloril grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Fighting. Flaws: PTSD. Bonds: Adventurer, Criminal record. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Beloril Trueblood, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 48 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 18 (+4)11 (+0)
Skills Deception +4, Religion +7
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Goblin, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 100 pp. Aquamarine (1300 gp). Star rose quartz (50 gp). Tiger eye turquoise (13 gp). Red garnet (130 gp). Star rose quartz (50 gp). Moonstone (50 gp).


Social Check DCs


Quarethon Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black armored body suit, with a simple yellow line shooting up and back down. He is muscular with a powerful set of arms. He has done his best to style his green crest to look like a famous performer. His red eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Quarethon Hashphronyxadyn, Male Dragonborn Druid 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 gp.


Social Check DCs


Halander Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long red beard, and similarly colored long hair. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halander fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Addict. Bonds: Religious, Poor, Family. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Halander Warmwater, Male Halfling Monk 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Moonstone (70 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lerissa Remorse, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, black cloak. She keeps her chestnut hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.

History: Gifted from a young age, Lerissa studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.

Motivation: She is not mentally stable, and does not behave rationally; and she's attracted to the pc

Ideals: Gifted, Fighting. Flaws: Addict, Insane, Shy. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Lerissa Remorse, Female Tiefling Druid 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 400 gp.


Social Check DCs

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