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NPC Generator

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Advanced [show]


Oppah Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She usually wears her tan robe and has her hammer always slung over her shoulder. Her auburn hair is lengthy. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved from fad to fad and when she turned 15 she discovered dancing. She got away from her former life and has fallen to alcoholism.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist, Artistic. Flaws: Addict, Cynical. Bonds: Poor. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Oppah Fiddlefen, Female Gnome Warlock 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)18 (+4) 14 (+2)16 (+3)
Skills Animal Handling +4, History +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling, Infernal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Murook Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear black clothing when she does not wear armor. She wears a wide-brimmed hat to hide her balding. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Human culture. She is obsessed with a lost civilization.

History: Murook was born the youngest of three triplets. Murook abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's since become an addict/alcoholic.

Motivation: Marry her brother to traveling adventurers.

Flaws: Racist, Addict. Bonds: Adventurer, Family. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Murook Denholm, Female Half-Orc Wizard 1
Medium (4'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gormogord Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long brown hair reaches down to his waist. He is baby faced.

Personality: Overbrimming with self-confidence, Gormogord isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He also has developed a complete distrust of the Shepherd profession.

History: Born in the south his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Impeccable, Gifted. Bonds: Poor, Job. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Gormogord Jamjar, Male Halfling Adept 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Undercommon, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is typically in her Merchant uniform. Her white hair is heavily combed to the right. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Urshar was raised in a hard working conservative environment. She found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Athletic. Flaws: Addict. Bonds: Job, Enemies, Adventurer. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Urshar Dankil, Female Dwarf Warrior 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 7
Hit Points 89 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Medicine +3, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +1 / 3d10-3, Grapple +2

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1700 gp). Old masterpiece painting (500 gp).


Social Check DCs

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