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NPC Generator

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Advanced [show]


Kâka Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair, when down, is lengthy. His eyes are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He got into the Jeweler business at a young age. His childhood dream was to be a Map Maker, but he was a colossal failure. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Kâka Barton, Male Half-Orc Rogue 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5

Possessions: 700 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Merchant uniform. His red hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hupe took refuge in the large cave and found the beat up scythe and armor he uses now. He became a Merchant soon after.

Motivation: To prove his worth to the world.

Flaws: Impulsive, Secretive, Mundane. Bonds: Job, Nature. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Hupe Reedfellow, Male Halfling Commoner 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +6

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Rans Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light white in addition to tight pants. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Az-Rans Blakeley, Male Half-Orc Sorcerer 8
Medium (5'2") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 8 (-1)13 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden yellow topaz (1400 gp). Sardonyx (50 gp). Onyx (50 gp). Red-brown spinel (150 gp).


Social Check DCs


Ahlyssa Halsey, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'10". She wears a worn and beaten armor. Her hair is short and golden. She wears crescent spectacles with a black brim.

Personality: Ahlyssa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She cannot resist a sob story and will often dote over anyone who has one.

History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Mercenary, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she doesn't get along with people that don't share her tastes

Ideals: Artistic, Philantrophist, Impeccable. Bonds: Military, Job. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ahlyssa Halsey, Female Human Sorcerer 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. 1 Good lock.


Social Check DCs

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