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NPC Generator

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Advanced [show]


Ar-Karo Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered tan stockings. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he feels threatened by others

Flaws: Greedy, Fearful. Bonds: Adventurer, Mentor, Immigrant. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Ar-Karo Bentham, Male Half-Orc Aristocrat 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 30000 cp. Silver chalice with lapis lazuli gems (170 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). A necklace of small pink pearls (2000 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Lucan Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. He wears his blonde hair up. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Professionalism, Gifted. Flaws: Selfish, Fearful. Bonds: Adventurer. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Lucan Ilphelkiir, Male Elf Wizard 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Rolf Stanford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey costume with the symbols of magic on his torso. His tied-back hair is brown. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Joker, Gifted, Persistence. Bonds: Military, Adventurer. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Rolf Stanford, Male Human Sorcerer 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)13 (+1) 12 (+1)5 (-3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp.


Social Check DCs


Manfred Alton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Entrepeneur, Athletic, Logical. Bonds: Immigrant, Religious. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Alton, Male Human Rogue 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 18 (+4)14 (+2)
Skills Performance +4, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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