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NPC Generator

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Advanced [show]


Norman Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He has decided he is irredeemable; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Norman Thorpe, Male Human Wizard 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 16 (+3)7 (-2)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1600 sp. 7 Acid flasks.


Social Check DCs


Eiravel Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Eiravel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Eiravel took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Poor, Mentor. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Eiravel Arnuanna, Male Elf Monk 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is cut short with large spiked bangs in the front. He has several tiny sapphire earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Expert 5
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 7
Hit Points 18 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Wentworth, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her brown hair is cut jaggedly and amateurishly. She has gleaming, smiling green eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Margery took refuge in the old dungeon and found the beat up axe and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has a rivalry with the Church that dominates her actions.

Bonds: Rich, Guardian, Religious, Nature, Immigrant. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Margery Wentworth, Female Human Warrior 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 18 (+4)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Pink pearl (140 gp).


Social Check DCs

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