Kassoon
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NPC Generator

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Advanced [show]


River Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with violet pants. His fur is gray and very short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and River does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Healer soon after.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Immigrant, Job. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

River Shore, Male Tabaxi Fighter 6
Medium (5'7") Tabaxi, Lawful Good (CR 6)
Armor Class 9
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. Coral (40 gp). Golden yellow topaz (800 gp). Sard (50 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a red suit, blue shirt, and yellow tie. He wears his auburn hair up in a very large beehive style do. His hazel eyes peer out from beneath his top red hat.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Job, Family. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Gormogord Stoutman, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 800 gp. Blue sapphire (500 gp). Sardonyx (40 gp).


Social Check DCs


Shamil Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with small hat. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She is extraordinarily eccentric. She believes the world needs to unite to get rid of dire rats once and for all.

History: Shamil lived on a farm with her father, near the main road leading to a nearby town. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 13 years.

Motivation: Marry her sister to traveling adventurers; and she has money and likes to spend it

Flaws: Insane. Bonds: Enemies, Family, Job, Rich. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Shamil Pingun, Female Gnome Commoner 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 10 (+0)18 (+4)
Skills Performance +6, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Fulbar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Religious. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Fulbar Stoutman, Male Halfling Druid 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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