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NPC Generator

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Advanced [show]


Dazzazn Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His crest, while still mostly copper, has prominent grey streaks. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with singing.

History: The child of a Mayor, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content.

Ideals: Artistic. Flaws: Mundane, PTSD. Bonds: Slave, Nature. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Dazzazn Esstyrlynn, Male Dragonborn Cleric 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp.


Social Check DCs


Pog Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy brown hair. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Pog will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Entrepeneur, Logical. Bonds: Immigrant. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Pog Bafflestone, Male Gnome Warrior 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 6 (-2)8 (-1)
Skills Acrobatics +2, History +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His white hair is cut short. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Gildmak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Persistence. Bonds: Military, Job. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Gildmak TellPenny, Male Halfling Monk 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. His hair is white and very short. His green eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: Adrik was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Family, Adventurer. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Adrik Aranore, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 16 (+3)9 (-1)
Skills Religion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Undercommon, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs

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