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NPC Generator

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Advanced [show]


Duergath Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair, when down, is lengthy. He has a dull look in his amber eyes.

Personality: Overbrimming with self-confidence, Duergath isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is able to fit into much smaller and tighter spaces than normal.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Mason, but he was a colossal failure. He struck the Banker job and began his own company from there.

Motivation: Wants a kiss; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Job, Has a crush. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Duergath Fireforge, Male Dwarf Druid 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 74 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 15 (+2)10 (+0)
Skills History +6, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 800 gp.


Social Check DCs


Ahrim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He wears a wide-brimmed hat to hide his balding. His red eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Shy. Bonds: In love, Rich, Military. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Ahrim Ennui, Male Tiefling Monk 11
Medium (5'6") Tiefling, True Neutral (CR 11)
Armor Class 12
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 14 (+2)16 (+3)
Skills Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1100 gp. Jeweled electrum ring (3000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (2400 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item.


Social Check DCs


Tethren Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He has purple hair. He has gleaming, smiling red eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Tethren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Secretive, Hedonist, Mundane. Bonds: Immigrant. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Tethren Chance, Male Tiefling Commoner 4
Medium (5'10") Tiefling, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)12 (+1) 14 (+2)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has styled his gray fur well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Professionalism, Logical. Bonds: Family, Religious, Job. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Seven In the Wind, Male Tabaxi Cleric 9
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 190 pp. Blue-white diamond (3000 gp). Hematite (4 gp).


Social Check DCs

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