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Nordak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His white hair is kept up in a ponytail inside a small hat. His eyes are likewise blue.

Personality: Aggressive, abrasive, and angry, Nordak embodies much of what other species detest in the Dwarves. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nordak took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Adventurer, Military. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Nordak Daerdahk, Male Dwarf Adept 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 63 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)17 (+3) 8 (-1)11 (+0)
Skills Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin, Giant
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Cloth of gold vestments (30 gp). Gold dragon comb with red garnet eye (1100 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). A delicate silver chain set with a tourmaline (40 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tenena Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear blue tank tops with green skirt. Her long silver hair reaches down to her waist. She wears a mask on her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has achieved small success as a Mason.

Motivation: Money/treasure; and further expansion of business

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Job, Rich. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Tenena Umbodoben, Female Gnome Monk 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Jet (40 gp). Brown-green garnet (40 gp). Bloodstone (70 gp). Red-brown spinel (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Zepar Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'7". He is wearing colorful clothing, dressed as a Sculptor, and his gloved hand is found clutching a monstrous two handed axe. His purple hair is lengthy and is close to two feet long. His eyes are likewise white.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Zepar Temperance, Male Tiefling Ranger 3
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)8 (-1) 8 (-1)16 (+3)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp.


Social Check DCs


Drusilia Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears an entirely violet suit with black socks and a vest with buckled shoes. Her blonde hair is heavily combed to the left. Her amber unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Interpreter arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Drusilia Jethro, Female Half-Elf Warrior 7
Medium (5'5") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)8 (-1) 13 (+1)11 (+0)
Skills Athletics +6, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Black pearl (1100 gp). Alexandrite (1100 gp). Pink pearl (100 gp).


Social Check DCs

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