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Advanced [show]


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He has a large pastel mantle and cape that has been intricately interwoven into his green robe. He keeps his long red fur kept up in a rat tail. His yellow eyes peer out from beneath his feathered pastel hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Optimist, Philantrophist. Bonds: Nature, Rich, Family. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Art In Woods, Male Tabaxi Rogue 13
Medium (5'6") Tabaxi, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 42 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 pp. Silver comb with moonstones (200 gp). Jeweled anklet (4000 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered ceremonial dagger and tarnished shield as well. His brown hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Military, Religious. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Drogo Floshem, Male Half-Elf Warlock 6
Medium (5'0") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dadalan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tight fitting black shirt and pants. His scarlet crest is braided into rings. His eyes are gold.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered west to less war torn lands. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Persistence. Flaws: Shy, PTSD. Bonds: Criminal record. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Dadalan Daardendrian, Male Dragonborn Aristocrat 4
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20000 cp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Antitoxin.


Social Check DCs


Cressel Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His dark red hair is still thick. This silver eyed westerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cressel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: To unite with his brother; and a deep hatred of dire rats

Flaws: Cynical. Bonds: Religious, Enemies, Family. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Cressel Grief, Male Tiefling Fighter 4
Medium (5'10") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs

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