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NPC Generator

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Advanced [show]


Kellen Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. His brown hair, when down, is lengthy. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Poor, Job, Religious, Adventurer. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Kellen Loofollue, Male Gnome Commoner 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Kerkad Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a green and white handkerchief worn on his right side. His bronze crest, when down, is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic, Selfish. Bonds: Criminal record. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Kerkad Yarjerit, Male Dragonborn Druid 12
Medium (6'2") Dragonborn, Neutral Evil (CR 12)
Armor Class 14
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Deception +4, Medicine +2
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 pp. Silver pearl (60 gp). Deep blue spinel (1500 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vadania Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear flannel. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her violet unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: The child of a Crown-heir, who enjoyed hunting, Vadania was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has never given up on her music dream.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Artistic. Flaws: Disease, Insane. Bonds: Family, Nature. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Vadania Arnuanna, Female Elf Ranger 7
Medium (4'7") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 17 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)10 (+0) 14 (+2)16 (+3)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Tiger eye turquoise (6 gp). Blue sapphire (700 gp). Azurite (6 gp). Moss agate (6 gp).


Social Check DCs


Cloud In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing a long, brown, dusty cloak. Her fur is greying and her face has many wrinkles. Her eyes are amber and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and to clean up the streets

Flaws: Antagonistic, Disease. Bonds: Family, Immigrant, Guardian. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Cloud In the Wind, Female Tabaxi Rogue 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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