Tethren Random, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries hand crossbows. He has wavy purple hair. He wears a mask on his face.
Personality: He has always had a great fascination with Tiefling culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tethren is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Fighting, Justice. Flaws: Racist, Disease, Insomniac. Bonds: Rich. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp. Old masterpiece painting (1800 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Drusilia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.
Motivation: She is compelled to act according to her religious beliefs; and she is greedy
Ideals: Logical. Flaws: Shy, Disease. Bonds: Rich. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Buckler.
Zûmug Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Job, Religious. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 8000 sp. Citrine (20 gp). Bloodstone (20 gp). Fiery yellow corundum (1500 gp). Iolite (20 gp).
Virra Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears blue painted combat armor at almost all times. Her auburn hair is smooth and relatively long. Her brown eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Virra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Virra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Cartwright like her father before her.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army
Bonds: Poor, Religious, Military, Mentor. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 sp. 1 Full Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

