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Advanced [show]


Leaf Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large pastel jacket. His fur is short and red. He tend to wears goggles to shield his eyes.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Leaf was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Racist, Impulsive. Bonds: Family, Criminal record. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Leaf Of Wine, Male Tabaxi Expert 19
Medium (5'9") Tabaxi, Chaotic Evil (CR 19)
Armor Class 11
Hit Points 62 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills Investigation +7, Persuasion +8
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1

Possessions: Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Jeweled gold crown (7000 gp). Gold dragon comb with red garnet eye (1300 gp). Black velvet mask with numerous citrines (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Jeweled electrum ring (7000 gp). Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (900 gp). A roughly beaten golden orb (110 gp). Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.


Social Check DCs


Caramip Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a sword on her belt. She is physically well-built. Her long golden hair reaches down to her waist. Her eyes are hazel and she is always smoking a pipe.

Personality: She is very quiet and rarely speaks above a whisper. She is a great chef.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Caramip took refuge in the old dungeon and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting, Gifted. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Caramip Maekkelferce, Female Gnome Ranger 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp.


Social Check DCs


Aerdeth Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean violet cloak covering his clean studded leather. His hair is black and very short. He is baby faced.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Poor, Immigrant, Job, Military. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Aerdeth Dalanthan, Male Half-Elf Aristocrat 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Habor Muse, Male Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Adventurer, Mentor. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Habor Muse, Male Tiefling Barbarian 7
Medium (5'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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