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NPC Generator

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Advanced [show]


Rhogar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy scarlet crest. His eyes are gold.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: The child of a Tailor, who enjoyed hunting, Rhogar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Gifted. Bonds: Nature, Criminal record. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Rhogar Mohradyllion, Male Dragonborn Monk 4
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Peter Colton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He is muscular with a powerful set of arms. His golden hair is still thick. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a drow raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To get a good night's sleep; and revenge

Flaws: Cynical, Insomniac. Bonds: Poor, Religious, Enemies. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Peter Colton, Male Human Barbarian 7
Medium (5'3") Human, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Infernal, Giant, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: When he was but 5 years old his parents immigrated from the north. In his 18th year, his parents were killed by a goblins raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic, Fighting. Bonds: Poor, Enemies, Immigrant. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

William Amastacia, Male Half-Elf Warlock 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 7 (-2)6 (-2)
Skills Athletics +3, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Azza Torment, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears green trousers with yellow and tan striped suspenders. She wears various colorful collared shirts. She wears her black hair up. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Azza took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She was granted divine powers by her dying sister.

Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Azza Torment, Female Tiefling Rogue 7
Medium (6'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 9 (-1)18 (+4)
Skills Persuasion +7, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 800 gp. Rock crystal (50 gp). Alexandrite (900 gp).


Social Check DCs

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