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NPC Generator

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Advanced [show]


Pyra Righteous, Female Tiefling [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern woman wears rags and sports a simple walking cane. Her hair is short and dark red. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This woman loves singing and to teach people singing more than just about anything. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Pyra was left her father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pyra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Athletic, Artistic, Fighting. Bonds: Poor, Nature, Military. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Pyra Righteous, Female Tiefling Expert 9
Medium (5'2") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 6 (-2)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 8
Languages Common, Ignan, Terran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light grey in addition to tight pants. He wears his red hair up. His eyes are a pleasant gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: Don was born the youngest of three triplets. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Justice, Athletic. Flaws: Hedonist. Bonds: Family, Nature. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Don Marlee, Male Human Commoner 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. Tourmaline (100 gp).


Social Check DCs


Gorbundus Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple blue line shooting up and back down, and he perpetually has his nunchaku ready. His long blue crest is drawn into a two foot long braid. His eyes, though not visible through his cowl, are red.

Personality: Gorbundus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Gorbundus's homeland. Gorbundus decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Immigrant. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Gorbundus Nemmonis, Male Dragonborn Commoner 3
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Euphemia Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears very tight pants and wife beaters, though occasionally she sports a white coat. Her long red hair is drawn into a two foot long braid. She has gray eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She always tries to repair and not replace. It was this mentality that drove her into the Unemployed business.

History: When she was but 5 years old her parents immigrated from the east. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Cynical. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Euphemia Silvereyes, Female Halfling Wizard 7
Small (2'9") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 80000 cp.


Social Check DCs

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