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NPC Generator

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Curran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears white cloth garments or leather armor. His hair is long and brown with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Curran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Apothecary business at a young age. When Curran reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to be a sailor again

Ideals: Joker. Bonds: Military, Job, Rich, Enemies. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Curran Goodearth, Male Halfling Cleric 9
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 2000 gp. Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (2400 gp).


Social Check DCs


Fargas Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Fargas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: Fargas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Impeccable, Logical. Bonds: Immigrant, Poor, Adventurer. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Fargas Quickstep, Male Halfling Ranger 7
Small (3'3") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 sp.


Social Check DCs


Gurdis Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear grey clothing when she does not wear armor. She has styled her white hair well, parting it to the left. She wears crescent spectacles with a black brim.

Personality: Gurdis wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the west. When Gurdis reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion

Ideals: Disciplined. Bonds: Immigrant, Military, Job, Family. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Gurdis Brazzik, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 30 pp. 1 Masterwork Thieves’ tools.


Social Check DCs


Valanthe Withrethin, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear tan clothing when she does not wear armor. Her auburn hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a Armorer, her father struggled to pay the bills. She found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She wants revenge against gnolls.

Ideals: Fighting. Bonds: Enemies, Poor, Adventurer. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Valanthe Withrethin, Female Elf Cleric 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 sp.


Social Check DCs

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