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NPC Generator

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Advanced [show]


Urshar Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her chestnut hair in a pixie cut. She wears a mask on her face.

Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She has all her life been fascinated with dancing.

History: Born in the west to a Locksmith, Urshar learned a great deal about her mother's area of expertise. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has achieved small success as a Locksmith.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Artistic, Gifted. Bonds: Poor, Job. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Urshar Ungart, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)17 (+3) 11 (+0)7 (-2)
Skills Persuasion +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mordai Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. He has black eyes and a black hat with a blue feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is content; and seeks redemption

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mordai Blur, Male Tiefling Rogue 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Naal lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Logical. Flaws: Terse, PTSD. Bonds: Rich, Family. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Naal Siannodel, Male Half-Elf Warrior 10
Medium (5'1") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. Malachite (16 gp). Tiger eye turquoise (16 gp). Hematite (16 gp).


Social Check DCs


Felosial Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She wears a Stetson hat to hide her balding. She has several tiny topaz earrings on each ear.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Felosial was born on a far northern plains where she grew up under the tutelage of her father, an expert Butcher. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels kind of lost in life; and she has money and likes to spend it

Flaws: Emotional, Disease, Depressed. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Felosial Selevarun, Female Half-Elf Warrior 6
Medium (5'9") Half-Elf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 12 (+1)15 (+2) 6 (-2)11 (+0)
Skills Acrobatics +2, History +5
Senses Passive Perception 8
Languages Common, Elven, Aquan, Auran
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple +5

Possessions: 4000 sp. Red spinel (50 gp). Amber (50 gp). Red spinel (50 gp).


Social Check DCs

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