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Advanced [show]


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her yellow fur down. Her hazel eyes peer out from beneath her feathered pastel hat.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of northern immigrants she idolized her mother. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.

Motivation: Retire the richest woman in the north; and to prove her worth to the world

Ideals: Entrepeneur, Philantrophist. Flaws: Cynical, Impulsive. Bonds: Immigrant. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Three Of Ale, Female Tabaxi Ranger 15
Medium (4'9") Tabaxi, Chaotic Good (CR 15)
Armor Class 13
Hit Points 73 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)5 (-3) 18 (+4)8 (-1)
Skills Acrobatics +8, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702111

Possessions: 1000 gp. Golden yellow topaz (800 gp). Black pearl (800 gp). Iolite (70 gp). Coral (120 gp). Blue quartz (6 gp). Rich purple corundum (1400 gp). Rhodochrosite (6 gp). Red spinel (120 gp). Zircon (70 gp). Jade (120 gp). Alexandrite (800 gp). Freshwater pearl (6 gp). 1 Medium magic item.


Social Check DCs


Myria Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white coat over a blue low-cut shirt, and a deerstalker hat upon her head. She sports a flattop hair cut. She has violet eyes and a white hat with a blue feather.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is the product a well kept family trust fund and as such has never really known need. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Flaws: Fearful. Bonds: Immigrant, Criminal record, Rich, Nature. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Myria Goodearth, Female Halfling Fighter 10
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 70 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills History +7, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2400 gp. Sard (20 gp). Rhodochrosite (5 gp). Red garnet (50 gp). Blue quartz (5 gp). Jasper (20 gp). Violet garnet (1200 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears pastel leather gloves, a pastel jacket, and tight pants. His red fur is thinning but still full. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Shy. Bonds: Mentor, Criminal record, Job. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Aura Paws, Male Tabaxi Fighter 9
Medium (5'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 15
Hit Points 87 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 18 (+4)13 (+1) 8 (-1)13 (+1)
Skills Arcana +4, Sleight of Hand +8
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5

Possessions: 1000 gp. Star ruby (400 gp). Emerald (400 gp). Obsidian (5 gp). Carnelian (40 gp). Tourmaline (130 gp).


Social Check DCs


Wrenn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this northern man has a large tan mantle and cape that has been intricately interwoven into his white robe. He keeps his brown hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Poor, Criminal record, Nature. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Wrenn Scheppen, Male Gnome Druid 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)7 (-2) 13 (+1)5 (-3)
Skills Performance -1, Religion +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 30000 sp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs

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