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NPC Generator

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Advanced [show]


Guy Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is knotted and matted. His eyes are blue and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting, Gifted, Artistic. Flaws: Antagonistic, Racist. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Guy Pickering, Male Human Adept 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries with him a set of whips on his belt, each one with a emerald on the hilt. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in whip use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Vonbin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To clean up the streets; and someone believes him a fraud

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Guardian, Criminal record, Enemies. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Vonbin Dankil, Male Dwarf Barbarian 8
Medium (4'2") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 55 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)7 (-2) 14 (+2)6 (-2)
Skills History +1, Medicine +5
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 40000 cp. Pink pearl (150 gp). Amethyst (150 gp). Amber (150 gp).


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He wears his lavender fur down. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. A gifted student he started as a Engraver, but he got bored and became a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trail In Woods, Male Tabaxi Druid 5
Medium (6'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 1000 sp. Banded agate (16 gp). Violet garnet (600 gp).


Social Check DCs


Myria Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears suspenders and red workpants. Her shirt is violet, and she wears a heavy red leather apron most of the time. She is portly but not overly obese. She has moderate length white hair. Her gray eyes are slightly larger than normal.

Personality: Stoic and calm, she prefers to meditate than take action. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her father and her sister before her, after school she went straight into learning to become a Barrister. She inherited the family business which she has now maintained for 12 years.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Myria Quickstep, Female Halfling Adept 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp.


Social Check DCs

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