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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uraim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He wears his golden hair down. He has a dull look in his amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: Uraim was raised in a hard working conservative environment. When Uraim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker, Artistic. Bonds: Job, Military. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Uraim Thrahak, Male Dwarf Expert 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 64 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 18 (+4)8 (-1)
Skills Perception +8, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Moonstone (20 gp). Tiger eye turquoise (8 gp). Rose (20 gp). Lapis lazuli (8 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). 1 Minor magic item.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries warhammers. His auburn hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast desert. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Adventurer, Nature. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Wymar Gentry, Male Human Paladin 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Salasar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His long red crest is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Salasar was raised in a hard working conservative environment. Salasar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He struck the Sage job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Joker, Philantrophist. Bonds: Poor, Job, Religious. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Salasar Shestendeliath, Male Dragonborn Expert 9
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Leaf Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear pastel pants and tee shirts. Her lavender fur is lengthy. She has several tiny sapphire earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Leaf managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has money and likes to spend it; and seeks redemption

Flaws: Insomniac, Antagonistic. Bonds: Rich, Criminal record, Religious. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Leaf Blossom, Female Tabaxi Expert 12
Medium (5'2") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 99 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)13 (+1) 11 (+0)11 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp.


Social Check DCs

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