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NPC Generator

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Advanced [show]


Barbena Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and has the majority of her body covered in plate. Her tied-back hair is brown. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Fletcher. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Barbena studied abroad. A gifted student she started as a Ploughman, but she got bored and became a Fletcher. She's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Job. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Barbena Bloodkith, Female Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 70 gp. Brown-green garnet (150 gp). Malachite (15 gp). Amethyst (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his red fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east to a Armorer, Great learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a crush on the local Sage; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Has a crush, Adventurer, Job. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Great Candle, Male Tabaxi Fighter 16
Medium (6'2") Tabaxi, Chaotic Good (CR 16)
Armor Class 12
Hit Points 142 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 16 (+3)18 (+4)
Skills Deception +9, Nature +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 9000 gp. Tourmaline (100 gp). Sardonyx (70 gp). Brown-green garnet (100 gp). Rhodochrosite (12 gp). Eye agate (12 gp). Blue quartz (12 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


William Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Barkeep in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was a Sculptor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Fighting, Passionate. Flaws: PTSD. Bonds: Job, Religious. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

William Addington, Male Human Cleric 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp.


Social Check DCs


Beiro Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He wears his red hair up. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Secretive. Bonds: Criminal record, Rich, Guardian, Enemies. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Beiro Rothenel, Male Elf Aristocrat 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. Hematite (15 gp). Banded agate (15 gp).


Social Check DCs

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