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NPC Generator

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Advanced [show]


Ur-Edin Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He has a dull look in his green eyes.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Flaws: Impulsive, Insane. Bonds: Adventurer, Military, Criminal record. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Ur-Edin Barton, Male Half-Orc Wizard 6
Medium (5'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 9 (-1)6 (-2) 11 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Disguise kit.


Social Check DCs


Tyna Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A 2'9" southern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is still thick. Her violet eyes peer out from beneath her top red hat.

Personality: She can speak with the recently deceased. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her mother raised her in a mountain cabin. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To settle down with her crush; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: PTSD. Bonds: Has a crush, Adventurer, Nature. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Tyna Goodearth, Female Halfling Commoner 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Balam Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black cloak and cross-gartered white stockings. His hair is white and very short. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Balam was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balam's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Guardian, Family. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Balam Suspicion, Male Tiefling Cleric 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Morkral grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting. Bonds: Enemies, Adventurer, Job, Family. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Morkral Daerdahk, Male Dwarf Cleric 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)14 (+2) 9 (-1)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. Solid gold idol (1000 gp). Gold music box (1000 gp). Silver chalice with lapis lazuli gems (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).


Social Check DCs

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