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NPC Generator

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Advanced [show]


Leshanna Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. Her brown hair is knotted and matted. She has green eyes.

Personality: She has a massive crush on the younger sibling of the Ploughman who has hired her part-time. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Leshanna was raised in a hard working conservative environment. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Ploughman like her father before her.

Motivation: She's attracted to the PC; and to be a servant again

Ideals: Persistence. Flaws: Shy. Bonds: Slave, Has a crush, Job. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Leshanna Arnuanna, Female Elf Aristocrat 2
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Valafar Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His black eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up trident and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Bonds: Guardian, Rich, Mentor, Nature, Family. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Valafar Turmoil, Male Tiefling Expert 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)15 (+2) 17 (+3)15 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Rose (30 gp).


Social Check DCs


Nicor Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. His white hair is slicked back into a classic pompadour. His red unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Disease, Greedy, Insane. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Nicor Cryptic, Male Tiefling Paladin 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Arcana +5, Deception +7
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Old masterpiece painting (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item.


Social Check DCs


Merihim Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears black trousers with blue and white striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His silver hair is lengthy. His gold unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Disease. Bonds: Immigrant, Family, Slave, Nature. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Merihim Sharp, Male Tiefling Wizard 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A roughly beaten golden orb (30 gp). Finely wrought small gold bracelet (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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