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NPC Generator

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Advanced [show]


Immeral Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He has shaved his head bald. He has gleaming, smiling hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Immeral Smith, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Religion +4, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 60 gp.


Social Check DCs


Senteq Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is still thick. His eyes are a pleasant brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: Senteq hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He desires power and/or immortality; and he wants revenge against goblins

Ideals: Professionalism, Athletic. Flaws: Selfish. Bonds: Enemies, Adventurer. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Senteq Bafflestone, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)5 (-3) 8 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Eldeth Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Herbalist. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a card on it. She has a very tight haircut. Her brown eyes peer out from beneath her feathered grey hat.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her father raised her in a mountain cabin. Eldeth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eldeth decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Flaws: Antagonistic. Bonds: Criminal record, Nature, Immigrant, Family. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Eldeth Steelfist, Female Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)8 (-1) 11 (+0)4 (-3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 190 gp. 1 Masterwork Common Melee.


Social Check DCs


Baradad Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a black and white robe with the hood down. He keeps his gold crest in a flapper bob. His eyes are gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. When Baradad reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Military, Nature, Adventurer. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Baradad Xephyrbahnor, Male Dragonborn Barbarian 4
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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