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NPC Generator

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Advanced [show]


Menny Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair, while still mostly black, has prominent grey streaks. Her eyes are a pleasant hazel.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Menny took refuge in the ruined castle and found the beat up glaive and armor she uses now. She was granted necromantic powers by her dying brother.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Slave, Religious. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Menny Welber, Female Gnome Wizard 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 20 pp. Obsidian (5 gp). Deep green spinel (160 gp). 1 Minor magic item.


Social Check DCs


Tomph Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a tight fitting black shirt and pants. She has wavy golden hair. She has amber eyes and a black hat with a pastel feather.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A true patriot, Tomph would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Tomph hails from a village terrorized by drow. Her parents enrolled her in a Wizard school at a young age so that she could practice her martial talents. She was granted martial powers by her dying brother.

Motivation: Many drow want her driven away.

Ideals: Gifted. Flaws: Sensitive. Bonds: Military, Enemies. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Tomph Dalton, Female Half-Orc Wizard 4
Medium (5'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. Golden pearl (150 gp). Violet garnet (900 gp). Blue quartz (11 gp).


Social Check DCs


Purson Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.

History: Born in the east to a Fletcher, Purson learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Pacifist. Bonds: Adventurer, Job, Rich. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Purson Temperance, Male Tiefling Bard 12
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 8
Hit Points 81 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)16 (+3) 15 (+2)20 (+5)
Skills Athletics +6, History +7
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 200 pp.


Social Check DCs


Edge Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is beige and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Edge was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Shy. Bonds: Family, Mentor, Religious. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Edge Grass, Male Tabaxi Bard 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp.


Social Check DCs

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