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NPC Generator

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Advanced [show]


Pearl Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this northern woman prefers to wear white pants and tee shirts. Her chestnut hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She likes to make people angry or surprised. Further she is a bit of a stoner and is frequently out of it.

History: Pearl was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: To be a Adventurer again.

Ideals: Athletic, Persistence. Flaws: Antagonistic, Addict. Bonds: Job. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Pearl Brightmoon, Female Halfling Aristocrat 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has dyed his greying red hair a little too much giving a sharp red color. His fierce violet eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down.

Flaws: Antagonistic, Mundane. Bonds: Military. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Randal Eastoft, Male Human Expert 11
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 27000 sp. Alexandrite (200 gp). Rhodochrosite (11 gp). Red spinel (110 gp). Obsidian (11 gp). Zircon (60 gp). Brown-green garnet (110 gp). Blue star sapphire (800 gp).


Social Check DCs


Five Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length black fur. This copper eyed easterner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Persistence. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Five Of World, Male Tabaxi Warlock 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 2000 cp.


Social Check DCs


Eldeth Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in brown turtlenecks beneath a white coat with green slacks. She has a very tight haircut. Her eyes, though not visible through her cowl, are gray.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the south, certain she would find work there.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Criminal record. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Eldeth Ungart, Female Dwarf Rogue 6
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 9 (-1)10 (+0)
Skills Arcana +6, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 8000 sp.


Social Check DCs

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