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NPC Generator

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Advanced [show]


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Dalgal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dalgal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Impeccable, Artistic. Flaws: Insomniac. Bonds: Criminal record. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Dalgal Gorunn, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 6 (-2)11 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Cory Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His blonde hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cory hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Banker.

Motivation: Someone believes him a fraud; and to be a locksmith again

Ideals: Fighting, Impeccable, Optimist. Bonds: Enemies, Job. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Bing, Male Human Wizard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Philomena Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is slicked back into a classic pompadour. Her eyes are likewise gray.

Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.

History: Philomena was born the youngest of three triplets. She was taken from her home at a very young age. She has since lost track of the people in her past.

Motivation: Money/treasure; and regain custody of her daughter

Flaws: Hedonist. Bonds: Military, Family, Slave, Rich. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Philomena Whispermouse, Female Halfling Cleric 2
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 gp. Red spinel (60 gp). Freshwater pearl (8 gp). Chrysoberyl (60 gp).


Social Check DCs


Vicky Rodney, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She dresses in brown turtlenecks beneath a grey coat with white slacks. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. This brown eyed southerner is not easily forgotten.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy, self-centered, vain, and jealous.

History: She was raised in a island tribe. She moved from fad to fad and when she turned 15 she discovered music. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often

Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Slave, Nature. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Vicky Rodney, Female Human Adept 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)7 (-2) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs

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