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NPC Generator

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Advanced [show]


Howard Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: The child of a Dilettante, who enjoyed hunting, Howard was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Athletic, Disciplined. Bonds: Immigrant, Nature, Family. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Howard Littlefoot, Male Halfling Commoner 9
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 19 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 900 gp. Carnelian (60 gp). Peridot (60 gp). Peridot (60 gp).


Social Check DCs


Oloric Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the east to a Performer, Oloric learned a great deal about his father's area of expertise. His childhood dream was to be a Architect, but he was a colossal failure. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To be a Architect again; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Enemies, Job, Religious. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Oloric Torunn, Male Dwarf Sorcerer 4
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)10 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Mozikth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and has a large green mantle and cape that has been intricately interwoven into his yellow robe. His left leg appears badly burned and disfigured. He wears a feathered hat to cover his moderate length copper crest. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Job, Religious, Mentor. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Mozikth Grrrmmballhyst, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large green jacket. His white hair is knotted and matted. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a desert tribe. Melech liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Seeks redemption; and elven compassion

Flaws: Secretive, Racist. Bonds: Enemies, Criminal record, Nature. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Melech Despair, Male Tiefling Warrior 12
Medium (5'10") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 103 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 16 (+3)18 (+4)
Skills Stealth +5, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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