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NPC Generator

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Advanced [show]


Kaladan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He has dyed his greying white crest a little too much giving a sharp white color. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: Kaladan was raised in a hard working conservative environment. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Further expansion of business.

Ideals: Joker, Logical. Bonds: Job, Guardian. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Kaladan Sumnarghthrysh, Male Dragonborn Warlock 5
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Hadwisa Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair is well kept. This brown eyed northerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her mother raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hadwisa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hadwisa. She's since become an addict/alcoholic.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Nature, Criminal record. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Hadwisa Iranapha, Female Half-Elf Fighter 9
Medium (4'10") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 11000 sp. Black pearl (1200 gp). Peridot (60 gp). Pink pearl (110 gp). Smoky quartz (60 gp).


Social Check DCs


Flame Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is generally shirtless and showing off her tattooed chest. Her brown fur is knotted and matted. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: She was born in a small desert village. Cursed with vampirism at a very young age, Flame has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she feels threatened by others

Ideals: Professionalism. Flaws: Addict, Disease, Fearful. Bonds: Nature, Adventurer. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Flame Buttons, Female Tabaxi Bard 10
Medium (4'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1700 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (50 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Elizabeth Hackney, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light brown in addition to tight pants. She has slicked back brown hair. Her amber eyes are slightly larger than normal.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not trust anyone and sleeps with one eye open.

History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Criminal record, Family. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Elizabeth Hackney, Female Human Paladin 2
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp.


Social Check DCs

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