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NPC Generator

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Advanced [show]


Trym Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Tanner. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trym was born in the north. At a young age he loved to build and create. Trym was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Trym Amastacia, Male Half-Elf Bard 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp.


Social Check DCs


Quelenna Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'0" eastern woman, she wears a yellow costume with the symbols of the sun god on her torso. Her white hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shipwright arts, while her mother instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of her sister; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Justice, Fighting. Bonds: Rich, Adventurer, Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Quelenna Woods, Female Half-Elf Fighter 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Obsidian (8 gp). White pearl (110 gp).


Social Check DCs


Efferil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a tan shirt with thin blue vertical stripes and yellow pants. His right leg appears badly burned and disfigured. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of gnolls once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Bonds: Job, Enemies, Rich. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Efferil Xistsrith, Male Elf Bard 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2200 sp.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He sports a flattop fur cut. This blue eyed easterner is not easily forgotten.

Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Three took refuge in the large cave and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Impeccable, Extrovert, Optimist. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Three Of Wine, Male Tabaxi Fighter 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs

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