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NPC Generator

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Advanced [show]


Nicor Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. His blue hair, when down, is lengthy. His eyes are gold.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Nicor was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Justice. Bonds: Criminal record, Family. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Nicor Conviction, Male Tiefling Warrior 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)11 (+0) 12 (+1)18 (+4)
Skills Medicine +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Red garnet (150 gp).


Social Check DCs


Adrex Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. His crest is silver and curly. His red unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with music.

History: He is the product a well kept family trust fund and as such has never really known need. Adrex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Rich, Nature. Occupation: Guard

Voice: German accent

Attributes [hide]

Adrex Fharngnarthnost, Male Dragonborn Adept 9
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Aramil Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, tan cloak. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his Stetson tan hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Immigrant, Slave, Military. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Aramil Ethanasath, Male Elf Rogue 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 7 (-2)10 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Hunter. His long silver hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Opinionated, Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Military. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Sindri Sympony, Male Gnome Paladin 12
Small (3'3") Gnome, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 97 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 9 (-1)17 (+3)
Skills Investigation +7, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: White pearl (70 gp). Jasper (80 gp).


Social Check DCs

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