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NPC Generator

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Advanced [show]


Spear Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a brown collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her fur is beige and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: She's looking for her big break; and to be a doctor again

Ideals: Opinionated. Bonds: Slave, Rich, Job, Adventurer. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Spear Shore, Female Tabaxi Barbarian 10
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 76 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Athletics +6, Investigation +7
Senses Passive Perception 12
Languages Common, Aquan, Terran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


Gilbert Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright violet suits and hats. He wears his red hair up. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he's looking for his big break

Ideals: Gifted. Bonds: Rich, Job, Adventurer. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Gilbert Kane, Male Half-Elf Ranger 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp.


Social Check DCs


Thamuz Respect, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky black painted plate armor. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes are white and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west, but his parents moved at a very young age to the south. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Enemies, Adventurer. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Thamuz Respect, Male Tiefling Commoner 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Wheatley, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her hair is red and very short. Her eyes are likewise brown.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: She feels kind of lost in life; and obtaining odd cultural tiefling artifacts is her passion

Flaws: Greedy, Depressed. Bonds: Adventurer, Nature, Job. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Eloise Wheatley, Female Human Ranger 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +7
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 160 pp. Golden yellow topaz (1500 gp). Alexandrite (1500 gp).


Social Check DCs

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