Sarah Jacobs, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears brown painted combat armor at almost all times, she is not a threatening figure. She has shaved her head bald. Her eyes are a pleasant gray.
Personality: Overbrimming with self-confidence, Sarah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is lazy and tries to find solutions quickly.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted from career to career and currently works as a Spice Merchant.
Motivation: Retire the richest woman in the east; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur. Flaws: Lazy. Bonds: Military. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 9)
Armor Class 8
Hit Points 39 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
Possessions: 1000 gp. Black star sapphire (1500 gp). Aquamarine (900 gp). Black star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helgret Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'9". She wears bulky brown painted plate armor. Her long red hair reaches down to her waist. Her eyes are gray and catlike.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Tailor, Helgret learned a great deal about her father's area of expertise. She worked as a nervous Tailor and found it very stressful. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and a deep hatred of dire rats
Ideals: Optimist. Bonds: Adventurer, Job, In love, Enemies. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 71 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple green robe with brown stripes complete with hood. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Marbas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Marbas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marbas. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to prove his worth to the world
Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Criminal record. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp. Star ruby (500 gp). Eye agate (4 gp). Alexandrite (600 gp). Moonstone (60 gp).
Dain Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a grey broad hat and grey clothes. His whole body is exceptionally muscular. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Bowyer in town.
History: Dain hails from a village terrorized by giants. His childhood dream was to be a Healer, but he was a colossal failure. He now travels the world, in search of power and loot.
Motivation: Expand his business.
Flaws: Insane, Shy. Bonds: Immigrant, Job, Enemies, Adventurer. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!

