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NPC Generator

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Advanced [show]


Trey Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso. He is bristling with hidden weapons, mostly kukris and nunchakus. His white hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Gifted. Flaws: Emotional. Bonds: Criminal record, Guardian. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Trey Morley, Male Human Fighter 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Backpack.


Social Check DCs


Hugolina Yeardley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, grey, dusty cloak. Her red hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a logical person and will generally grow upset if things defy logic and science.

History: Hugolina was born in the south. At a young age she loved to build and create. A few years later when the north was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and further expansion of business

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Hugolina Yeardley, Female Human Commoner 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp. Deep blue spinel (300 gp). 1 Banded mail.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is wearing the road beaten gear of a warrior. She sports red long hair. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in the east, but her parents moved at a very young age to the south. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her music dream.

Motivation: An old rival family wants her found.

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Poor, Family, Immigrant. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Sannl Aranore, Female Dwarf Adept 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +4, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Deep blue spinel (300 gp). Rose (70 gp). Onyx (70 gp). Moss agate (12 gp). Golden yellow topaz (300 gp). Chrysoberyl (70 gp). Aquamarine (300 gp). Amethyst (70 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. She has styled her white hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Tanner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion

Ideals: Joker, Artistic. Flaws: Insomniac, Mundane. Bonds: Family. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Blossom Stoutman, Female Halfling Bard 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Aquan, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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