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NPC Generator

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Advanced [show]


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He has golden hair. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Hubert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Ideals: Professionalism, Fighting, Gifted. Bonds: Rich, Adventurer, Has a crush. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Sherwood, Male Human Commoner 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long auburn hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his father. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Joker, Gifted. Flaws: Disease. Bonds: Religious, Immigrant. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Dalgal Loderr, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Taklinn Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His blonde hair is knotted and matted. This hazel eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Taklinn lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Taklinn was left his mother's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Family, Job, Military, Guardian. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Taklinn Durthane, Male Dwarf Warlock 3
Medium (4'4") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 10 pp. Silver pearl (50 gp). Rock crystal (20 gp).


Social Check DCs


Burto Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a red armored body suit, with a simple black line shooting up and back down. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aggressive, abrasive, and angry, Burto embodies much of what other species detest in the Halflings. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Debt. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Burto Goodearth, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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