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NPC Generator

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Advanced [show]


Nicholas Southey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His red hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Marshal for hire.

Motivation: He desires power and/or immortality; and wants to raise his children well

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Job, Adventurer. Occupation: Marshal

Voice: German accent

Attributes [hide]

Nicholas Southey, Male Human Commoner 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Deception +3, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp. Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She has a slight overbite and is overall scrawny. With bright red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a Unemployed, her mother struggled to pay the bills. Her childhood dream was to be a Unemployed, but she was a colossal failure. She has drifted from career to career and currently works as a Adventurer.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Insane, Hedonist. Bonds: Job, Poor, Religious. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Millicent Selevarun, Female Half-Elf Wizard 4
Medium (5'1") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 3000 cp. 4 Tanglefoot bags. 3 Smokesticks. 4 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Tyna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many grey ritualistic tattoos. She dresses in white turtlenecks beneath a grey coat with black slacks. She wears her silver hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.

Personality: She is business-like. She takes instructions and follows them to the letter. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the south, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Tyna Warmwater, Female Halfling Expert 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)5 (-3) 16 (+3)11 (+0)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 20 pp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Emmeline Gracey, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She usually wears her brown robe and has her shortbow always slung over her shoulder. She keeps her blonde hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From there she went from mercenary job to mercenary job. She became a Banker soon after.

Motivation: She is unsatisfied with her job.

Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Gracey, Female Human Expert 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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