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NPC Generator

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Advanced [show]


Drifting Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. He has moderate length orange fur. His green eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the north to a Sage, Drifting learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has worked as a Sage like his father before him.

Motivation: He wants to get laid; and he wants revenge against drow

Flaws: Antagonistic. Bonds: Enemies, Job, Slave, Has a crush. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Drifting Paws, Male Tabaxi Rogue 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills History +6, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 220 pp. Aquamarine (1400 gp). Moss agate (7 gp). Hematite (7 gp). Emerald (900 gp). Freshwater pearl (7 gp). Black pearl (1400 gp). Peridot (50 gp). Brown-green garnet (80 gp).


Social Check DCs


River Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern woman wears a robe, a symbol of strength around her neck, and a falchion on her belt. Her cinnamon fur is lengthy. Her green eyes are slightly larger than normal.

Personality: She dislikes all the random violence that takes place in the north. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, River grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic, Pacifist. Bonds: Has a crush, Adventurer. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

River Buttons, Female Tabaxi Wizard 7
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 900 gp. Red spinel (70 gp).


Social Check DCs


Veloptima Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Mortician uniform, and she perpetually has her flail ready. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She dislikes all the random violence that takes place in the north. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a necromancer, Veloptima was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her brother before her, after school she went straight into learning to become a Mortician. She then took over the family business and is one of the better Mortician for hire.

Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Job, Mentor. Occupation: Mortician

Voice: German accent

Attributes [hide]

Veloptima Ironhide, Female Gnome Bard 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 2000 cp. 1 Chain shirt.


Social Check DCs


Purban Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Purban lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Purban Deephollow, Male Halfling Barbarian 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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